

Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.

VOID Interactive released a longer statement a few days after the initial tweet, this statement indicating that it intends to proceed with a school shooting level in Ready or Not.

This sort of reaction has happened before, such as when Wal-Mart pulled violent video game ads after a shooting, but this leaves the team at VOID Interactive in a difficult place as they try to find a new publisher for Ready or Not. In response to a question on Reddit about whether the game, a first-person shooter, would have a school shooting level, a developer said it would in a now-deleted tweet, “ You better believe it’s gonna.” Shortly thereafter, VOID Interactive tweeted that Team17, the company set to publish the game, would no longer be doing so and that this was a mutual agreement. In this instance, Bleeding Cool reports that VOID Interactive, developer of the upcoming game Ready or Not, has lost its publisher after one of its team members made an enthusiastic comment about including a school shooting level in the game. Related: The Most Important Indie Game Of Every Year Since 2008 Making and publishing games is a constant balance between trying new things and playing it safe to keep gamers and those in charge happy, and that’s not always an easy tightrope to walk. Regulations on video games have grown in recent years, with states like Hawaii even proposing legislation to ban loot boxes.

As the video game industry has grown, various legislative bodies have looked at it with a more critical eye, too. In such an expansive, unregulated space, anyone with adequate time, knowledge, and hardware can build a game that expresses their passions. Indie games represent the more experimental side of gaming and are often where gamers can find smaller, more unique titles for cheaper than the standard AAA games with $60 price tags.
